News

Workshop in Rotterdam

Workshop in Rotterdam

June 24, 2014 at 11:23 am

Dan and Ju from Blast Theory have just come back from an excellent workshop at The Patching Zone. There they took part in a workshop on strategies for developing and reframing ideas.  They also fed into the workshop with students and young professionals, specifically discussing history and journeys in relation […]

 
Live Streaming Workshop in Toronto

Live Streaming Workshop in Toronto

June 24, 2014 at 10:36 am

As a part of the Live Transmission project Blast Theory artist, Ju Row Farr went to Toronto to commence the first set of workshops with the students at OCAD University. Here are some photos from the workshop.  This was an exercise outside in the parking lot using live streaming on phones and Bambuser, trying to […]

 
Blast Theory is Running a Set of Workshops in Toronto

Blast Theory is Running a Set of Workshops in Toronto

May 5, 2014 at 9:32 am

As a part of Live Transmission project Blast Theory artist, Ju Row Farr is off to commence the first set of workshops with the students at OCAD University in Toronto. This will be a chance to set out our remote and local working together. She will run three workshops and meet with the faculty […]

 
Meet Sophia – the new intern at The Patching Zone

Meet Sophia – the new intern at The Patching Zone

April 14, 2014 at 2:50 pm

We are excited to have a new intern at The Patching Zone. Although she is operating from the other side of the Atlantic and in a different time zone we’re undoubtedly on the same wavelength. Hurray for online communication. Hereby she shortly introduces herself. My name is Sophia Niergarth. I’m […]

 
Wind Moves

Wind Moves

April 8, 2014 at 4:26 pm

The WP experience by The Patching Zone is a work in progress. As the Wilhelminapier is a place full of high buildings surrounded by water, strong wind tunnels are created. Therefore, we are designing a wind sculpture as the center piece for the experience. Through a sensor we will measure direction […]

 
Welcome to the Live Transmission website!

Welcome to the Live Transmission website!

March 7, 2014 at 12:18 pm

Welcome to the Live Transmission website! We’d like to take the opportunity to give you a brief update on the project; first of all we are all delighted to continue our collaboration after the successful Digital Voices project. Over the last months the work of all Live Transmission partners has kicked-off. […]

 
Watch The Documentation From My Neck of the Woods

Watch The Documentation From My Neck of the Woods

October 10, 2013 at 11:32 am

Watch the My Neck of The Woods video. The project is a live documentary by Blast Theory made in collaboration with a group of young people, set on the streets of Manchester, September 2013. My Neck Of The Woods was created by Blast Theory in partnership with the Royal Exchange Theatre’s […]

 
Rehearsal – My Neck of the Woods

Rehearsal – My Neck of the Woods

September 16, 2013 at 2:54 pm

Last weekend was the rehearsal for My Neck of the Woods. It was the first time the young people had tested their questions and routes with the full streaming kit set up and they did amazingly well. It would be a challenge for an experienced performer to juggle camera work, […]

 
Microsite Launch – My Neck of the Woods

Microsite Launch – My Neck of the Woods

September 9, 2013 at 11:22 am

The microsite for My Neck of the Woods is now live. Visit www.myneckofthewoods.co.uk to see the young people’s intro videos released as the date of the performance draws closer. A new video will be released every few days, giving online players a taste of what unique view of Manchester they’ll be […]

 
Technical Development – My Neck of the Woods

Technical Development – My Neck of the Woods

August 22, 2013 at 2:47 pm

We have been in the studio this week, working on the interface for the game and developing the microsite that will host the live streaming video. We’ve held several internal tests and we’re working to refine the player interface as well as enhance usability for the performers. The game mechanic […]